This allows for more cars on track, smoother graphics, and with so much of the focus of Airborne on getting your car into the air to do flips, twists, turns, and spins, to get a higher score, the engine needs to cope with all of that as well. There is a quick race mode to just get some action in, and you can set up ad-hoc multiplayer games over local Wi-Fi with other handsets (which have purchased the game, no testing the multiplayer in trial mode).īut every new Asphalt game also looks to build on the previous title, and the developers behind Airborne have made a huge push to deliver a new 3D graphics engine. You have a career mode where you can earn currency in the game, use this to buy mods for your cars, or even buy new cars. The same is true for the layout of the game. All very intuitive and as people would expect from a smartphone racing game. One thing this means for the Windows Phone gamer is that the title's control system will feel really familiar, with automatic acceleration, tilt to steer, and the brakes/turbo requiring a tap on either side of the screen. The Asphalt developers have got the basics of this arcade style racing game down pat, and in fact anyone who's spent some time with the previous title, Asphat 7: Heat, will recognise the evolutionary aspect of the game. Can the driving game that is focused on jumps, twists, and stunts in the air alongside driving to win on a road course deliver? It does, after a fashion. Gameloft's latest title in the Asphalt series, Airborne, arrived on Windows Phone last week, following a release on iOS and Android in August.
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